Nearly all of Nintendo 64's graphic features are put to full use including anti-aliasing, transparencies and more.Ībove: Zelda running through UltraHLE on 3DFX-enhanced hardware. Because of this, many Nintendo 64 games appear cleaner and seemingly more detailed than if they were running on Nintendo 64 hardware. UltraHLE uses and requires 3DFX hardware and Glide to work. It attempts to detect high level operations early and emulate them using optimized C-code. Rather than trying to emulate the hardware as closely as possible while supporting low level operations, UltraHLE instead actually emulates as little as possible. Whereas past emulators have delivered shoddily-executed attempts at Nintendo 64 software running at unplayable framerates and ruined by glitches, UltraHLE not only manages perfect emulation, but actually improves upon some Nintendo 64 games in some cases.ĭeveloped by two people (in three months) using the Internet handles Epsilon and RealityMan, UltraHLE (or Ultra High Level Emulation), takes an alternative, and in this case more effective, approach to the world of emulation. The difference between UltraHLE and the rest, of course, is that it works. Programmers have been trying to emulate Nintendo 64 titles for PC since the console's inception two years ago. We played Super Mario 64 today at 30 frames per second - in 800圆00 high-resolution. At perfect accuracy with a framerate of two, sure." Think again. At this point you might be saying to yourself, "Yeah right. Two programmers fluent in the underground emulation scene have developed UltraHLE, a tiny piece of software (roughly 172kb in size) that emulates Nintendo 64 games for PC - and as we learned first-hand today, it does its job with near perfect accuracy. DirectX 6.1 was released a few days after and Bleem was pretty much ready for the time.But Nintendo has no plans of releasing any of its games for the PC market and so, in the minds of hopeful PC owners these thoughts must remain. Connectix won the first trial with Sony a few days after the release of UltraHLE 1.0.0. WaveRace 64 USA/Jap (note: working roms for Waverace64(US) are rare)įun facts. Virtual Chess 64 EUR (note european (pal) only) Mischief Makers EUR (note european (pal) only) The following games are fully playable with only minor bugs/glitches:īanjo Kazooie USA (note: banjo is very small and the game cannot be completed)į1 Pole Position 64 (Human Grand Prix) USA/Jap Here's the official compatibility list of that version: It emulated a bunch of games already in the 1.0.0 version. Glide wrappers all over the place (i used XGlide a lot). Join us at /r/EmuDev Android Emulator accuracy tests:Īre you an emulator developer? Send the moderators a message if you'd like a user flair reflecting that. Game recommendations: /v/'s Recommended Games Wiki r/SBCGaming - Single Board Computer Gaming (Raspberry Pi, etc) r/EmulationOnPC - For PC and Mac emulation troubleshooting and support r/EmulationOnAndroid - Android emulation and troubleshooting General Computers Handhelds Consoles Nintendo Browse All FAQ Discussion Links Posts asking which games are playable/what the emulator is called/where to get it will be removed. There are very few playable commercial titles for PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One, and Xbox Series emulators.This is /r/ emulation - not /r/flashcarts or /r/consolehomebrew.Please abide by reddit's site-wide rules on self-promotion. Any further videos should be packaged into a self post, accompanied by a submission statement that facilitates discussion. Users are permitted to post one emulator demonstration video per day as a link post.Comments stepping significantly over the line will be removed- use some common sense. Simple tech support or general queries not fulfilling that requirement belong in the Weekly Question Thread and will be redirected there. Self posts should provide scope for wider, interesting discussion.Use Google and check The Emulation General Wiki before posting.Don't ask for or link directly to pirated software or copyrighted material without permission of the copyright holder. To get started check out our wiki page or The Emulation General Wiki.
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